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What are turns?

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What are turns?

Post  Oso on Sun Dec 11, 2011 7:04 pm

T0yman suggests that photons should disable planet movement if someone on a planet gets hit with one (unshielded planet). I disagree with that, but it makes me wonder- what are turns?

Some bigger ships take more turns to move, doing holo uses them, but e-probes, photons, and disrupting mines in adjacent sectors don't. So turns aren't a measurement of time.

So what are they, and what do they represent in the game?

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Re: What are turns?

Post  Big D on Sun Dec 11, 2011 7:46 pm

Oso wrote:T0yman suggests that photons should disable planet movement if someone on a planet gets hit with one (unshielded planet). I disagree with that, but it makes me wonder- what are turns?

Some bigger ships take more turns to move, doing holo uses them, but e-probes, photons, and disrupting mines in adjacent sectors don't. So turns aren't a measurement of time.

So what are they, and what do they represent in the game?


Toyman is still a bit of a noob. I wouldn't read too much into it. Of course JP has done some pretty silly changes lately.

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RE: What are turns

Post  Hotblack Desiato on Tue Dec 27, 2011 8:27 pm

Oso wrote:
Some bigger ships take more turns to move, doing holo uses them, but e-probes, photons, and disrupting mines in adjacent sectors don't. So turns aren't a measurement of time.


I think turns are like time or speed. They represent how much work you can do in a fixed period of time.

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Re: What are turns?

Post  Cruncher on Tue Dec 27, 2011 8:36 pm

Oso wrote:T0yman suggests that photons should disable planet movement if someone on a planet gets hit with one (unshielded planet). I disagree with that, but it makes me wonder- what are turns?

Some bigger ships take more turns to move, doing holo uses them, but e-probes, photons, and disrupting mines in adjacent sectors don't. So turns aren't a measurement of time.

So what are they, and what do they represent in the game?


I think turns = movement. And to all movement there is cost. E-probs being the most efficient "cost" of "movement", and the reason why so many players try to block the sectors around SD, to prevent easy exploration with e-probes. But, you natuarally just use turns to trade to earn the credits to buy the e-probes.

In a turn limit game, if turns = movement, and photons take turns, then I agree that the planet must also remain still, until the players turns regenerate, or a corpmate with turns can come "drive" the planet out.

Besides, we're only talking about a very small amount of time, depending upon the citadel edits from L4 to L5.


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Re: What are turns?

Post  crosby on Tue Dec 27, 2011 9:12 pm

Some bigger ships take more turns to move, doing holo uses them, but e-probes, photons, and disrupting mines in adjacent sectors don't. So turns aren't a measurement of time.


Turns = Energy
Holo costs turns to see next door, even enemy forces.
Eprobes can't do that...but cost money, like disrupters.
Photons don't cost turns, but money is again involved.
More energy to move a bigger ship, fuel ore converted
into energy to move a planet.
Since turns are used making cash, money is how energy
is conserved.
It's the circle of life Simba.

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Re: What are turns?

Post  Hotblack Desiato on Wed Jan 04, 2012 4:55 pm

crosby wrote:Turns = Energy


Of course... how did I not think of that.

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