Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests :: 2 Bots

None

Most users ever online was 9 on Thu Sep 01, 2011 10:59 pm
Top posters
Big D (1067)
 
Cruncher (904)
 
Farley (887)
 
Kewlbreeze (816)
 
Micro (456)
 
Comet (325)
 
TheButcher (225)
 
Oso (190)
 
Runaway Proton (179)
 
Vulcan (104)
 

Top posting users this week
Big D
 
-=orion=-
 


MBN - Game S - New Years Eve - Subzero Truce

View previous topic View next topic Go down

MBN - Game S - New Years Eve - Subzero Truce

Post  Micro on Tue Dec 27, 2011 9:54 am

For New Years Eve, we have:

Game S - Subzero(Truce)

Game opens at 8pm Eastern time, Saturday December 31.

•Unlimited Time
•Unlimited Turns
•30K Sectors
•No Delays

•Truce Until Day V=2

There are several versions of Sub-Zero, so I would like to clarify a few settings:

• 3x Colonist regen Rate (0.21%)
• Smaller Bubbles (100-250 Sectors)
• Faster Planet Citadels (0 Day to L4)
• Ascians won't attack in Fedspace

Truce Rules are in effect:

1. NO DUPES!!! Duplicate accounts will be deleted without warning.
2. No Bug use. If you are not sure about a possible bug, ask me.
3. No Buyouts of any form will be tolerated.
4. Truce until Day V=2 (28 Hours).

See website for truce details (http://microblaster.net/Default.aspx?topic=rules).

_________________
Regards,
Micro

Website: http://www.microblaster.net
Telnet: twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"I choose to believe what I was programmed to believe"

Micro
TWGS Sysop
TWGS Sysop

Posts: 456
Join date: 2011-08-15
Location: Oklahoma City, OK

http://www.microblaster.net

Back to top Go down

Re: MBN - Game S - New Years Eve - Subzero Truce

Post  Micro on Tue Dec 27, 2011 2:21 pm

Max players per corp will be 3 to encourage more teams.

_________________
Regards,
Micro

Website: http://www.microblaster.net
Telnet: twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"I choose to believe what I was programmed to believe"

Micro
TWGS Sysop
TWGS Sysop

Posts: 456
Join date: 2011-08-15
Location: Oklahoma City, OK

http://www.microblaster.net

Back to top Go down

Re: MBN - Game S - New Years Eve - Subzero Truce

Post  Strider on Sat Jan 07, 2012 12:49 pm

OK, so what happens when a corp has more than 3 players and when they are using dupes to attack as it appears Corp 2 is doing? All of a sudden 3 new charactors entered the game today and all attacked Corp 1's bubble mouth max times. Same thing Corp 2 has been doing. I guess they feel more players, more planet drain. So, what now?

Strider
Newbie
Newbie

Posts: 16
Join date: 2011-12-12
Location: Hawaii

Back to top Go down

Re: MBN - Game S - New Years Eve - Subzero Truce

Post  Micro on Sat Jan 07, 2012 3:55 pm

Strider wrote:OK, so what happens when a corp has more than 3 players and when they are using dupes to attack as it appears Corp 2 is doing? All of a sudden 3 new charactors entered the game today and all attacked Corp 1's bubble mouth max times. Same thing Corp 2 has been doing. I guess they feel more players, more planet drain. So, what now?
Since I can't modify a game in progress, they are allowed to have 5 corp members. I will be banging a new 2 or 3 man game on Saturday, and I will make sure I remember to set the max corp size this time. I ran dupecheck against game S, and all the players have unique IP addresses. Do you have any evidence that they are duping?

_________________
Regards,
Micro

Website: http://www.microblaster.net
Telnet: twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"I choose to believe what I was programmed to believe"

Micro
TWGS Sysop
TWGS Sysop

Posts: 456
Join date: 2011-08-15
Location: Oklahoma City, OK

http://www.microblaster.net

Back to top Go down

Re: MBN - Game S - New Years Eve - Subzero Truce

Post  Strider on Sat Feb 11, 2012 6:55 pm

Micro wrote:
Strider wrote:OK, so what happens when a corp has more than 3 players and when they are using dupes to attack as it appears Corp 2 is doing? All of a sudden 3 new charactors entered the game today and all attacked Corp 1's bubble mouth max times. Same thing Corp 2 has been doing. I guess they feel more players, more planet drain. So, what now?
Since I can't modify a game in progress, they are allowed to have 5 corp members. I will be banging a new 2 or 3 man game on Saturday, and I will make sure I remember to set the max corp size this time. I ran dupecheck against game S, and all the players have unique IP addresses. Do you have any evidence that they are duping?


Does it really matter? Even if, and that is a big if, they brought in 3 new players, as they claim, it is still a megacorp. So why bother limiting the Corp size if megacorping is permitted? If it is not permitted, then they are still violating the rules. Either way it makes no sense.
Sorry I took so long to reply, but I dropped out and got busy.

Strider
Newbie
Newbie

Posts: 16
Join date: 2011-12-12
Location: Hawaii

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum