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evil player colonizer
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evil player colonizer
does anyone know where I can get a evil player colonizer script for zoc?

Werewolf- Newbie

- Posts: 2
Join date: 2011-08-23
Re: evil player colonizer
The Reverand has the only collection of Zoc scripts that I am aware of:
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Re: evil player colonizer
Werewolf wrote:does anyone know where I can get a evil player colonizer script for zoc?
I just use the record function of Zoc or Swath then loop it. - Makes a quick macro on the fly to do most anything repetative that does not involve haggling.
Re: evil player colonizer
I used to have a ton of zoc scripts but lost them when I had a system crash a couple of years ago. Cruncher is right. Use the ZOC learn script feature, which will record your key strokes. If you make a mistake, keep going and remove that keystroke when you are done. You can also remove most of the zocwait commands except 2 of them to speed the script up. I'd leave 1 zocwait at Terra and 1 zocwait at your planet. Make sure you put in a safety at your jump point. Example below:
lock=zocwaitmux("make this jump blind?", "shall we engage?")
if lock=0 then do
call zocsend "n"
exit
end
if lock=1 then do
call zocsend "y"
end
lock=zocwaitmux("make this jump blind?", "shall we engage?")
if lock=0 then do
call zocsend "n"
exit
end
if lock=1 then do
call zocsend "y"
end
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Re: evil player colonizer
Big D wrote:I used to have a ton of zoc scripts but lost them when I had a system crash a couple of years ago. Cruncher is right. Use the ZOC learn script feature, which will record your key strokes. If you make a mistake, keep going and remove that keystroke when you are done. You can also remove most of the zocwait commands except 2 of them to speed the script up. I'd leave 1 zocwait at Terra and 1 zocwait at your planet. Make sure you put in a safety at your jump point. Example below:
lock=zocwaitmux("make this jump blind?", "shall we engage?")
if lock=0 then do
call zocsend "n"
exit
end
if lock=1 then do
call zocsend "y"
end
Thank you, that is a nice little bit of code.
Re: evil player colonizer
Cruncher wrote:Thank you, that is a nice little bit of code.
You're welcome. I had to think about it for a bit. It's been a while since I programmed in rexx.
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